Game Art

A collection of my work pertaining to video game art.

Quantum Gothic Turret

Maya and Photoshop

I love Warhammer stuff. So it was only a matter of time until I created a warhammer based model. This particular model comes from Quantum Gothic. I was really able to fine tune my Maya/Xnormal/Photoshop workflow with this project. Feel free to check out the WIP thread on polycount for more info Polycount Thread..

10,082 Triangles - 2048 Diffuse, Spec, Normal

warTurret_002 thumb warTurret_003 thumb warTurret_004 thumb warTurret_005 thumb
warTurret_001 thumb

Posted on September 09th, 2011

Zangief's Stage Remake

Polycount Brawl competition

This environment was created for the Polycount Brawl competition. I chose to remake Zangief's Stage from Street Fighter. The some of biggest things I wanted to change were the sense of scale and depth from the original. The assets were made in Maya and Zbrush, and then put together in UDK. You can view my WIP thread here.

250,000 Triangles - 4096 Diffuse, Spec, Normal
Animation on Vimeo

brawl_002 thumb
brawl_001 thumb

Posted on May 04th, 2011

Forza Motorsport 3

An XBOX 360 Game

I worked as an environment artist for the game Forza 3 with a team of 5-6 people to create the "Montserrat" environment in the game. In addition to my environment work, I created some shaders and scripts for the other environment artists that sped up our workflow.

Forza 3 website

forza_002 thumb forza_003 thumb forza_004 thumb forza_005 thumb forza_006 thumb forza_007 thumb forza_008 thumb
forza_001 thumb

Posted on April 14, 2011

Barrel Turret

A retake on the common barrel

This was a model I created in my freetime to try and create a creative alternative to the common barrel often found in video games. My solution was a barrel shaped turret. I wanted the folded down shape to be identical to a barrel, but have it open up to a unique shape.

6756 Triangles - 1024 Diffuse, Spec, Normal
Turret Animation on Vimeo

turret_002 thumb turret_003 thumb turret_004 thumb turret_005 thumb turret_006 thumb turret_007 thumb
turret_001 thumb

Posted on April 14, 2011

Fantasy Bridge

Bridging the gap between awe and some

I love fantasy games, and games with a strong sense of style. That was my influence for this bridge. I wanted to create a prop that would fit into a next-gen world of warcraft type game. I tried to exaggerate forms just enough to give them a stylized feel, without feeling completely cartoony.

4080 Triangles - 1024 Diffuse, Spec, Normal

bridge_002 thumb bridge_001 thumb bridge_004 thumb bridge_005 thumb bridge_006 thumb
bridge_003 thumb

Posted on April 14, 2011